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Tools such as Madmapper (http://www.madmapper.com) or vvvv (http://vvvv.org/) provide easy ways to project and map digital content on real world objects.

There are some famous examples on YouTube illustrating how this technology brings buildings alive, e.g.

A nice collection of projects is listed on http://www.1024architecture.net/.

Most of the projection mapping projects that I have come across so far come from an artistic or performance based backgrounds. Whilst many of the installations are breathtaking, I am wondering how projection mapping can be applied beyond artistic installations that are (just) nice to look at? How can digital projections, mapped on to the physical architecture of a space, amplify people’s experience and support the function this space?

Another interesting example I found is TETRA.TENNIS, projection mapping on a tennis court:

TETRA.TENNIS v3.0 from 1024 on Vimeo.

What I was wondering in terms of future design…

is how such projections can be tweaked towards becoming part of the actual game? How can spectators in the tennis arena be enabled to interact with the projections, hence participating in the tennis match and assisting their player to win? E.g. throw virtual banana peels onto the court and if a player steps on it, a point is subtracted. Would love to see if that helped Roger beat Rafa again…

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